#pragma once
#include "CBaseObject.h"
#include "CAnimationManager.h"


class CAnimatedObject : public CBaseObject
{
private:
	CAnimationManager* m_pAnimManager;
public:
	CAnimatedObject();

	~CAnimatedObject();
	CAnimationManager* GetAnimationManager() { return m_pAnimManager; }
	void SetAnimationManager(CAnimationManager* _pMngr);
};